The Statue of Limitations issue in Good Heavens! is a progression-blocking dialogue bug that occurs during the quest given by Draven. Players who clear the required dungeon and retrieve the objective chest find themselves trapped in an infinite dialogue loop between Draven and the head protestor NPC.
Good Heavens!, developed by Nowhere Studios, features open-world questing across floating procedural islands. Because quest progression directly gates settlement development and town services, this dialogue loop completely halts advancement for this specific storyline.
How the Statue of Limitations Bug Occurs
According to player reports on the official Steam community forums, the progression breakdown happens at the dialogue hand-off after finishing the combat portion of the quest.
The issue unfolds across several specific steps:
- Quest Acquisition: The player accepts the "Statue of Limitations" quest from Draven. Draven is designated as the mayor of Shadowsbury, though players have noted he currently appears located in a town marked as Spearville.
- Dungeon Clearance: The player successfully travels to the dungeon, clears the encounters, and loots the quest chest.
- Protestor Interaction Glitch: Upon returning to complete the objective, the player cannot interact directly with the head protestor NPC. Instead, an interaction prompt with an exclamation point appears displaced far to the left of the NPC model.
- Dialogue Loop: Interacting with the displaced prompt triggers a dialogue bubble and updates the quest log to speak with Draven. However, when returning to Draven, he repeatedly instructs the player to go speak to the protestor again, leaving the quest permanently stalled.
| Quest Step | Expected Behavior | Bugged State |
|---|---|---|
| Turn-in Location | Speak directly to head protestor | NPC unclickable; interaction marker displaced far to the left |
| Draven Interaction | Draven accepts quest completion | Draven repeats dialogue sending player back to protestor |
| Town Designation | Mayor of Shadowsbury | Draven spawns in Spearville |
Official Developer Status
A developer representative on the Good Heavens! Steam discussions has acknowledged the bug report, confirming that the issue was handed over to the development team for investigation.
As of current announcements, an official hotfix note directly referencing the "Statue of Limitations" quest resolution has not yet been detailed. Because this appears to be a flag-triggering error between the quest stages and NPC coordinates, players cannot bypass it through normal dialogue options.
Distinguishing Between Statue-Related Issues in Good Heavens!
Because the word "statue" appears across multiple systems in Good Heavens!, make sure not to confuse this quest glitch with other mechanics:
- The Statue of Limitations Quest: A specific narrative mission from Mayor Draven involving a dungeon, a chest, and a group of protestors.
- Three-Statue Castle Puzzle: A separate demo-era glitch where solving a puzzle involving three statues with a full inventory locked players outside the castle and caused an environmental lighting error that treated the outdoor world as pitch-black interior space.
- Divine Performance Indicator (DPI) Statues: An intended gameplay system featuring 24 optional statues in Act 1 that players restore or erect based on milestones completed for the god Rar. These are performance achievements rather than standard town quests.
Troubleshooting and Recommended Next Steps
Because existing materials do not confirm a verified in-game workaround or console command to bypass the dialogue flag:
- Avoid Repeating the Loop: Continuously clicking between Draven and the displaced protestor prompt does not advance the objective once the loop begins.
- Monitor Official Patch Notes: Keep an eye on Steam community announcements and upcoming hotfixes from Nowhere Studios, as the team has logged the bug for investigation.
- Submit System Details: If you encounter this glitch, consider replying to the active Steam community thread with your save details and island seed to assist the developers in patching the NPC interaction markers.












